dawn-cmake/test/buffer/storage/static_index/write.wgsl.expected.glsl
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00

52 lines
841 B
GLSL

#version 310 es
struct Inner {
int x;
};
struct S {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
Inner i;
Inner j[4];
};
layout(binding = 0, std430) buffer S_1 {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
Inner i;
Inner j[4];
} s;
void tint_symbol() {
s.a = ivec3(0, 0, 0);
s.b = 0;
s.c = uvec3(0u, 0u, 0u);
s.d = 0u;
s.e = vec3(0.0f, 0.0f, 0.0f);
s.f = 0.0f;
s.g = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
s.h = mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
Inner tint_symbol_1 = Inner(0);
s.i = tint_symbol_1;
Inner tint_symbol_2[4] = Inner[4](Inner(0), Inner(0), Inner(0), Inner(0));
s.j = tint_symbol_2;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}