dawn-cmake/test/builtins/gen/textureNumLayers/f33005.wgsl.expected.glsl
Stephen White 5f6a185d02 GLSL: implement textureNumLayers(), and update expectations.
Bug: tint:1426
Change-Id: I609a34be458c14deef866ab66d7b57b8ee6316f2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80580
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-15 17:58:07 +00:00

52 lines
1007 B
GLSL

#version 310 es
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_f33005() {
int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
textureNumLayers_f33005();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_f33005() {
int res = imageSize(arg_0).z;
}
void fragment_main() {
textureNumLayers_f33005();
}
void main() {
fragment_main();
return;
}
#version 310 es
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_f33005() {
int res = imageSize(arg_0).z;
}
void compute_main() {
textureNumLayers_f33005();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}