dawn-cmake/test/builtins/gen/textureNumSamples/a3c8a0.wgsl.expected.msl
Ben Clayton 8ec32a6ec9 writers: Use the new sem::Module::DependencyOrderedDeclarations
As the resolver currently enforces in-order declarations, this does not
change the declaration order from iterating over the
ast::Module::GlobalDeclarations.

The MSL backend has been changed to use the
sem::Module::DependencyOrderedDeclarations list instead of looping over
different declaration types separately.

Bug: tint:1266
Change-Id: I698d612032285311017bfceab3c42adae1928a0e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79767
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-02-09 23:55:51 +00:00

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#include <metal_stdlib>
using namespace metal;
void textureNumSamples_a3c8a0(depth2d_ms<float, access::read> tint_symbol_1) {
int res = int(tint_symbol_1.get_num_samples());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(depth2d_ms<float, access::read> tint_symbol_2) {
textureNumSamples_a3c8a0(tint_symbol_2);
return float4();
}
vertex tint_symbol vertex_main(depth2d_ms<float, access::read> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(depth2d_ms<float, access::read> tint_symbol_4 [[texture(0)]]) {
textureNumSamples_a3c8a0(tint_symbol_4);
return;
}
kernel void compute_main(depth2d_ms<float, access::read> tint_symbol_5 [[texture(0)]]) {
textureNumSamples_a3c8a0(tint_symbol_5);
return;
}