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As the resolver currently enforces in-order declarations, this does not change the declaration order from iterating over the ast::Module::GlobalDeclarations. The MSL backend has been changed to use the sem::Module::DependencyOrderedDeclarations list instead of looping over different declaration types separately. Bug: tint:1266 Change-Id: I698d612032285311017bfceab3c42adae1928a0e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79767 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
34 lines
927 B
Plaintext
34 lines
927 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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void textureNumSamples_a3c8a0(depth2d_ms<float, access::read> tint_symbol_1) {
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int res = int(tint_symbol_1.get_num_samples());
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner(depth2d_ms<float, access::read> tint_symbol_2) {
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textureNumSamples_a3c8a0(tint_symbol_2);
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return float4();
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}
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vertex tint_symbol vertex_main(depth2d_ms<float, access::read> tint_symbol_3 [[texture(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_3);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main(depth2d_ms<float, access::read> tint_symbol_4 [[texture(0)]]) {
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textureNumSamples_a3c8a0(tint_symbol_4);
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return;
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}
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kernel void compute_main(depth2d_ms<float, access::read> tint_symbol_5 [[texture(0)]]) {
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textureNumSamples_a3c8a0(tint_symbol_5);
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return;
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}
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