53 lines
933 B
WebGPU Shading Language
53 lines
933 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
|
|
|
|
var<private> tint_symbol_1 : vec4<f32> = vec4<f32>();
|
|
|
|
fn textureDimensions_f60bdb() {
|
|
var res : vec2<i32> = vec2<i32>();
|
|
let x_16 : vec2<i32> = vec2<i32>(textureDimensions(arg_0));
|
|
res = x_16;
|
|
return;
|
|
}
|
|
|
|
fn tint_symbol_2(tint_symbol : vec4<f32>) {
|
|
tint_symbol_1 = tint_symbol;
|
|
return;
|
|
}
|
|
|
|
fn vertex_main_1() {
|
|
textureDimensions_f60bdb();
|
|
tint_symbol_2(vec4<f32>());
|
|
return;
|
|
}
|
|
|
|
struct vertex_main_out {
|
|
@builtin(position)
|
|
tint_symbol_1_1 : vec4<f32>;
|
|
}
|
|
|
|
@stage(vertex)
|
|
fn vertex_main() -> vertex_main_out {
|
|
vertex_main_1();
|
|
return vertex_main_out(tint_symbol_1);
|
|
}
|
|
|
|
fn fragment_main_1() {
|
|
textureDimensions_f60bdb();
|
|
return;
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn fragment_main() {
|
|
fragment_main_1();
|
|
}
|
|
|
|
fn compute_main_1() {
|
|
textureDimensions_f60bdb();
|
|
return;
|
|
}
|
|
|
|
@stage(compute) @workgroup_size(1, 1, 1)
|
|
fn compute_main() {
|
|
compute_main_1();
|
|
}
|