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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
11 lines
177 B
WebGPU Shading Language
11 lines
177 B
WebGPU Shading Language
struct S {
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matrix : mat4x3<f32>;
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vector : vec3<f32>;
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};
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@group(0) @binding(0) var<uniform> data: S;
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@stage(fragment)
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fn main() {
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let x = data.vector * data.matrix;
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}
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