dawn-cmake/test/var/inferred/function.wgsl.expected.wgsl
Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

49 lines
788 B
WebGPU Shading Language

struct MyStruct {
f1 : f32;
}
type MyArray = array<f32, 10>;
fn ret_i32() -> i32 {
return 1;
}
fn ret_u32() -> u32 {
return 1u;
}
fn ret_f32() -> f32 {
return 1.0;
}
fn ret_MyStruct() -> MyStruct {
return MyStruct();
}
fn ret_MyArray() -> MyArray {
return MyArray();
}
fn var_decls() {
var v1 = 1;
var v2 = 1u;
var v3 = 1.0;
var v4 = vec3<i32>(1, 1, 1);
var v5 = vec3<u32>(1u, 1u, 1u);
var v6 = vec3<f32>(1.0, 1.0, 1.0);
var v7 = mat3x3<f32>(v6, v6, v6);
var v8 = MyStruct(1.0);
var v9 = MyArray();
var v10 = ret_i32();
var v11 = ret_u32();
var v12 = ret_f32();
var v13 = ret_MyStruct();
var v14 = ret_MyStruct();
var v15 = ret_MyArray();
}
@stage(fragment)
fn main() -> @location(0) vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
}