Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

54 lines
1013 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_26 : vec2<f32>;
var x_39 : bool;
var x_26_phi : vec2<f32>;
var x_5_phi : i32;
var x_40_phi : bool;
x_26_phi = vec2<f32>(0.0, 0.0);
x_5_phi = 2;
loop {
var x_27 : vec2<f32>;
var x_4 : i32;
x_26 = x_26_phi;
let x_5 : i32 = x_5_phi;
if ((x_5 < 3)) {
} else {
break;
}
continuing {
let x_32 : vec2<f32> = vec2<f32>(1.0, f32(x_5));
x_27 = vec2<f32>(x_32.x, x_32.y);
x_4 = (x_5 + 1);
x_26_phi = x_27;
x_5_phi = x_4;
}
}
let x_34 : bool = (x_26.x != 1.0);
x_40_phi = x_34;
if (!(x_34)) {
x_39 = (x_26.y != 2.0);
x_40_phi = x_39;
}
let x_40 : bool = x_40_phi;
if (x_40) {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
} else {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}