dawn-cmake/test/bug/tint/1081.wgsl

19 lines
252 B
WebGPU Shading Language

fn f(x : i32) -> i32 {
if (x == 10) {
discard;
}
return x;
}
[[stage(fragment)]]
fn main([[location(1)]] x: vec3<i32>) -> [[location(2)]] i32 {
var y = x.x;
loop {
let r = f(y);
if (r == 0) {
break;
}
}
return y;
}