dawn-cmake/test/bug/tint/998.wgsl.expected.glsl

25 lines
339 B
GLSL

#version 310 es
precision mediump float;
layout (binding = 0) uniform Constants_1 {
uint zero;
} constants;
struct S {
uint data[3];
};
S s = S(uint[3](0u, 0u, 0u));
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
s.data[constants.zero] = 0u;
return;
}
void main() {
tint_symbol();
}