dawn-cmake/test/shader_io/vertex_output_builtins_struct.wgsl.expected.glsl
Stephen White 2fe0f4b42b GLSL: add .expected.glsl files for all tests.
Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-16 15:15:36 +00:00

30 lines
645 B
GLSL

#version 310 es
precision mediump float;
struct VertexOutputs {
vec4 position;
};
struct tint_symbol_1 {
vec4 position;
};
VertexOutputs tint_symbol_inner() {
VertexOutputs tint_symbol_2 = VertexOutputs(vec4(1.0f, 2.0f, 3.0f, 4.0f));
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
VertexOutputs inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.position = inner_result.position;
return wrapper_result;
}
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
gl_Position = outputs.position;
gl_Position.y = -gl_Position.y;
}