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glTFViewer
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Update glTFViewer for render passes and depth stencil state (#39)
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2017-06-08 19:03:59 -07:00 |
Animometer.cpp
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Fix validation errors in Animometer's shader
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2017-06-06 10:03:46 -07:00 |
BackendBinding.h
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Initial commit of all the NXT integration.
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2017-04-20 14:38:20 -04:00 |
CMakeLists.txt
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add null D3D12 backend
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2017-06-07 16:23:10 -04:00 |
ComputeBoids.cpp
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Avoid name conflicts between Util and Windows function
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2017-05-30 10:48:32 -07:00 |
D3D12Binding.cpp
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add D3D12Binding with swap chain
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2017-06-07 16:23:10 -04:00 |
HelloCompute.cpp
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Avoid name conflicts between Util and Windows function
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2017-05-30 10:48:32 -07:00 |
HelloDepthStencil.cpp
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Fix some nits from depth-stencil PR
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2017-06-05 14:43:06 -07:00 |
HelloIndices.cpp
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Avoid name conflicts between Util and Windows function
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2017-05-30 10:48:32 -07:00 |
HelloInstancing.cpp
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Avoid name conflicts between Util and Windows function
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2017-05-30 10:48:32 -07:00 |
HelloTriangle.c
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Avoid name conflicts between Util and Windows function
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2017-05-30 10:48:32 -07:00 |
HelloTriangle.cpp
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Avoid name conflicts between Util and Windows function
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2017-05-30 10:48:32 -07:00 |
HelloUBO.cpp
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Avoid name conflicts between Util and Windows function
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2017-05-30 10:48:32 -07:00 |
HelloVertices.cpp
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Avoid name conflicts between Util and Windows function
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2017-05-30 10:48:32 -07:00 |
MetalBinding.mm
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Initial commit of all the NXT integration.
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2017-04-20 14:38:20 -04:00 |
RenderToTexture.cpp
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Avoid name conflicts between Util and Windows function
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2017-05-30 10:48:32 -07:00 |
SpirvTest.cpp
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Initial commit of all the NXT integration.
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2017-04-20 14:38:20 -04:00 |
Utils.cpp
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add null D3D12 backend
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2017-06-07 16:23:10 -04:00 |
Utils.h
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Fix some nits from depth-stencil PR
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2017-06-05 14:43:06 -07:00 |