dawn-cmake/test/expressions/binary/mul/vec3-mat4x3/f32.wgsl.expected.wgsl

13 lines
193 B
WebGPU Shading Language

[[block]]
struct S {
matrix : mat4x3<f32>;
vector : vec3<f32>;
};
[[group(0), binding(0)]] var<uniform> data : S;
[[stage(fragment)]]
fn main() {
let x = (data.vector * data.matrix);
}