47 lines
1.5 KiB
WebGPU Shading Language
47 lines
1.5 KiB
WebGPU Shading Language
// Copyright 2021 The Tint Authors.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// File generated by tools/intrinsic-gen
|
|
// using the template:
|
|
// test/intrinsics/intrinsics.wgsl.tmpl
|
|
// and the intrinsic defintion file:
|
|
// src/intrinsics.def
|
|
//
|
|
// Do not modify this file directly
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rg32uint, write>;
|
|
|
|
// fn textureStore(texture: texture_storage_2d_array<rg32uint, write>, coords: vec2<i32>, array_index: i32, value: vec4<u32>)
|
|
fn textureStore_dde364() {
|
|
textureStore(arg_0, vec2<i32>(), 1, vec4<u32>());
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
|
textureStore_dde364();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
textureStore_dde364();
|
|
}
|
|
|
|
[[stage(compute)]]
|
|
fn compute_main() {
|
|
textureStore_dde364();
|
|
}
|