04f12142bd
This uses the variadic template arguments to Client::Make to pass more data to object constructors and move the copying of data from descriptors into the constructors. This required adding a descriptor to the textures created in ReserveTexture. The descriptor should come from the outside to give the correct reflection data to textures (for example textures from GPUCanvasContext). So a descriptor argument is added to ReserveTexture that currently defaults to nullptr, but will be required once current uses are updated. Bug: dawn:1451 Change-Id: I44cbd5718b8d75fdde3ab1321d24f69a8e2486de Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93142 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> |
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native | ||
platform | ||
wire | ||
BUILD.gn | ||
EnumClassBitmasks.h | ||
dawn_proc.h | ||
dawn_thread_dispatch_proc.h | ||
dawn_wsi.h |