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Changes the internal BindingInfo structure and any references to it. The BindGroupLayoutEntry information is normalized when converting it into the internal representation, but still accepted as either the old or new layout. A "bindingType" member is added to the BindingInfo that's not present in the BindGroupLayoutEntry itself to indicate which of buffer, sampler, texture, or storageTexture is populated. This proves useful for a myriad of switch statements in the various backends. Bug: dawn:527 Change-Id: I6ae65adae61d0005fc50ed6d1bc2ec9b2a1295ad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35862 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Auto-Submit: Brandon Jones <bajones@chromium.org>
48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This file contains utilities to convert from-to spirv.hpp datatypes without polluting other
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// headers with spirv.hpp
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#ifndef DAWNNATIVE_SPIRV_UTILS_H_
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#define DAWNNATIVE_SPIRV_UTILS_H_
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#include "dawn_native/Format.h"
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#include "dawn_native/PerStage.h"
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#include "dawn_native/dawn_platform.h"
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#include <spirv_cross.hpp>
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namespace dawn_native {
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// Returns the spirv_cross equivalent for this shader stage and vice-versa.
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spv::ExecutionModel ShaderStageToExecutionModel(SingleShaderStage stage);
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SingleShaderStage ExecutionModelToShaderStage(spv::ExecutionModel model);
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// Returns the texture view dimension for corresponding to (dim, arrayed).
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wgpu::TextureViewDimension SpirvDimToTextureViewDimension(spv::Dim dim, bool arrayed);
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// Returns the texture format corresponding to format.
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wgpu::TextureFormat SpirvImageFormatToTextureFormat(spv::ImageFormat format);
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// Returns the format "component type" corresponding to the SPIRV base type.
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wgpu::TextureComponentType SpirvBaseTypeToTextureComponentType(
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spirv_cross::SPIRType::BaseType spirvBaseType);
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wgpu::TextureSampleType SpirvBaseTypeToTextureSampleType(
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spirv_cross::SPIRType::BaseType spirvBaseType);
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} // namespace dawn_native
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#endif // DAWNNATIVE_SPIRV_UTILS_H_
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