21 lines
426 B
GLSL
21 lines
426 B
GLSL
#version 310 es
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shared int zero[2][3];
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void tint_symbol(uint local_invocation_index) {
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{
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for(uint idx = local_invocation_index; (idx < 6u); idx = (idx + 1u)) {
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uint i = (idx / 3u);
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uint i_1 = (idx % 3u);
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zero[i][i_1] = 0;
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}
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}
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barrier();
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int v[2][3] = zero;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol(gl_LocalInvocationIndex);
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return;
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}
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