39 lines
818 B
HLSL
39 lines
818 B
HLSL
int2 tint_extract_bits(int2 v, uint offset, uint count) {
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const uint s = min(offset, 32u);
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const uint e = min(32u, (s + count));
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const uint shl = (32u - e);
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const uint shr = (shl + s);
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return ((v << uint2((shl).xx)) >> uint2((shr).xx));
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}
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void extractBits_a99a8d() {
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int2 res = tint_extract_bits(int2(0, 0), 1u, 1u);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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extractBits_a99a8d();
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return float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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extractBits_a99a8d();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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extractBits_a99a8d();
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return;
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}
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