#version 310 es
precision mediump float;
uniform highp sampler2D arg_0_arg_1;
void textureSample_7c3baa() {
vec4 res = textureOffset(arg_0_arg_1, vec2(0.0f, 0.0f), ivec2(0, 0));
}
void fragment_main() {
textureSample_7c3baa();
void main() {
fragment_main();
return;