@group(1) @binding(0) var arg_0 : texture_depth_cube;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_ea7030() {
var res : f32 = textureSample(arg_0, arg_1, vec3<f32>());
}
@stage(fragment)
fn fragment_main() {
textureSample_ea7030();