dawn-cmake/test/shader_io/shared_struct_storage_buffe...

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#include <metal_stdlib>
using namespace metal;
struct S {
/* 0x0000 */ float f;
/* 0x0004 */ uint u;
/* 0x0008 */ int8_t tint_pad[120];
/* 0x0080 */ packed_float4 v;
/* 0x0090 */ int8_t tint_pad_1[112];
};
struct tint_symbol_1 {
float f [[user(locn0)]];
uint u [[user(locn1)]];
};
void frag_main_inner(device S& output, S input) {
float const f = input.f;
uint const u = input.u;
float4 const v = input.v;
output = input;
}
fragment void frag_main(float4 v [[position]], tint_symbol_1 tint_symbol [[stage_in]], device S& output [[buffer(0)]]) {
S const tint_symbol_2 = {.f=tint_symbol.f, .u=tint_symbol.u, .v=v};
frag_main_inner(output, tint_symbol_2);
return;
}