11c6fcdb51
The refactored CanonicalizeEntryPointIO transform makes it much easier to handle SPIR-V style IO as well, and doing this removes a lot of duplicated code. Remove all of the SPIR-V transform code for shader IO and vertex point size. Bug: tint:920 Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> |
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api/descriptor_set/descriptor_set_layout_binding/layout_binding_order | ||
binding_model/dynamic_offset | ||
combined_operations/negintdivand | ||
graphicsfuzz | ||
non_robust_buffer_access | ||
rasterization/line_continuity/line-strip | ||
spirv_assembly/instruction | ||
subgroup_uniform_control_flow/discard/subgroup_reconverge_discard00 | ||
texture |