16 lines
402 B
WebGPU Shading Language
16 lines
402 B
WebGPU Shading Language
@compute @workgroup_size(1)
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fn main() {
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_ = degrees(vec4<f32>());
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_ = degrees(vec4<f32>(1.0));
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_ = degrees(vec4<f32>(1.0, 2.0, 3.0, 4.0));
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_ = degrees(vec3<f32>());
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_ = degrees(vec3<f32>(1.0));
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_ = degrees(vec3<f32>(1.0, 2.0, 3.0));
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_ = degrees(vec2<f32>());
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_ = degrees(vec2<f32>(1.0));
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_ = degrees(vec2<f32>(1.0, 2.0));
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_ = degrees(1.0);
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_ = degrees(2.0);
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_ = degrees(3.0);
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}
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