dawn-cmake/test/tint/expressions/binary/mul/vec3-mat3x3/f32.wgsl.expected.hlsl

16 lines
521 B
HLSL

cbuffer cbuffer_data : register(b0, space0) {
uint4 data[4];
};
float3x3 tint_symbol_3(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
const uint scalar_offset_2 = ((offset + 32u)) / 4;
return float3x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz), asfloat(buffer[scalar_offset_2 / 4].xyz));
}
void main() {
const float3 x = mul(tint_symbol_3(data, 0u), asfloat(data[3].xyz));
return;
}