30 lines
735 B
Plaintext
30 lines
735 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct S {
|
|
/* 0x0000 */ float f;
|
|
/* 0x0004 */ uint u;
|
|
/* 0x0008 */ int8_t tint_pad[120];
|
|
/* 0x0080 */ float4 v;
|
|
/* 0x0090 */ int8_t tint_pad_1[112];
|
|
};
|
|
|
|
struct tint_symbol_1 {
|
|
float f [[user(locn0)]];
|
|
uint u [[user(locn1)]] [[flat]];
|
|
};
|
|
|
|
void frag_main_inner(S input, device S* const tint_symbol_3) {
|
|
float const f = input.f;
|
|
uint const u = input.u;
|
|
float4 const v = input.v;
|
|
*(tint_symbol_3) = input;
|
|
}
|
|
|
|
fragment void frag_main(device S* tint_symbol_4 [[buffer(0)]], float4 v [[position]], tint_symbol_1 tint_symbol [[stage_in]]) {
|
|
S const tint_symbol_2 = {.f=tint_symbol.f, .u=tint_symbol.u, .v=v};
|
|
frag_main_inner(tint_symbol_2, tint_symbol_4);
|
|
return;
|
|
}
|
|
|