48 lines
788 B
GLSL
48 lines
788 B
GLSL
#version 310 es
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struct S_atomic {
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int x;
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uint a;
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uint y;
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};
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struct S {
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int x;
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uint a;
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uint y;
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};
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uint local_invocation_index_1 = 0u;
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shared S_atomic wg;
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void compute_main_inner(uint local_invocation_index) {
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wg.x = 0;
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atomicExchange(wg.a, 0u);
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wg.y = 0u;
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barrier();
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atomicExchange(wg.a, 1u);
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return;
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}
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void compute_main_1() {
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uint x_35 = local_invocation_index_1;
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compute_main_inner(x_35);
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return;
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}
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void compute_main(uint local_invocation_index_1_param) {
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{
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wg.x = 0;
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atomicExchange(wg.a, 0u);
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wg.y = 0u;
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}
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barrier();
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local_invocation_index_1 = local_invocation_index_1_param;
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compute_main_1();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main(gl_LocalInvocationIndex);
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return;
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}
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