47 lines
1.0 KiB
HLSL
47 lines
1.0 KiB
HLSL
int tint_first_trailing_bit(int v) {
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uint x = uint(v);
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const uint b16 = (bool((x & 65535u)) ? 0u : 16u);
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x = (x >> b16);
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const uint b8 = (bool((x & 255u)) ? 0u : 8u);
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x = (x >> b8);
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const uint b4 = (bool((x & 15u)) ? 0u : 4u);
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x = (x >> b4);
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const uint b2 = (bool((x & 3u)) ? 0u : 2u);
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x = (x >> b2);
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const uint b1 = (bool((x & 1u)) ? 0u : 1u);
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const uint is_zero = ((x == 0u) ? 4294967295u : 0u);
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return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstTrailingBit_3a2acc() {
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int arg_0 = 1;
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int res = tint_first_trailing_bit(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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firstTrailingBit_3a2acc();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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firstTrailingBit_3a2acc();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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firstTrailingBit_3a2acc();
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return;
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}
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