24 lines
431 B
WebGPU Shading Language
24 lines
431 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_storage_1d<rgba16uint, write>;
|
|
|
|
fn textureStore_2eb2a4() {
|
|
var arg_1 = 1i;
|
|
var arg_2 = vec4<u32>(1u);
|
|
textureStore(arg_0, arg_1, arg_2);
|
|
}
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
textureStore_2eb2a4();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureStore_2eb2a4();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
textureStore_2eb2a4();
|
|
}
|