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This cl pulls TextureDimension out of ast/texture and into type/texture_dimension removing a type dependency on ast. Change-Id: Icf06ec32ee9051286f169ae9538c48416f513039 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117603 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_TINT_AST_DEPTH_TEXTURE_H_
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#define SRC_TINT_AST_DEPTH_TEXTURE_H_
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#include <string>
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#include "src/tint/ast/texture.h"
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#include "src/tint/type/texture_dimension.h"
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namespace tint::ast {
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/// A depth texture type.
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class DepthTexture final : public Castable<DepthTexture, Texture> {
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public:
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/// Constructor
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/// @param pid the identifier of the program that owns this node
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/// @param nid the unique node identifier
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/// @param src the source of this node
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/// @param dim the dimensionality of the texture
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DepthTexture(ProgramID pid, NodeID nid, const Source& src, type::TextureDimension dim);
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/// Move constructor
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DepthTexture(DepthTexture&&);
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~DepthTexture() override;
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/// @param symbols the program's symbol table
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/// @returns the name for this type that closely resembles how it would be
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/// declared in WGSL.
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std::string FriendlyName(const SymbolTable& symbols) const override;
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/// Clones this type and all transitive types using the `CloneContext` `ctx`.
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/// @param ctx the clone context
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/// @return the newly cloned type
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const DepthTexture* Clone(CloneContext* ctx) const override;
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};
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} // namespace tint::ast
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#endif // SRC_TINT_AST_DEPTH_TEXTURE_H_
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