52 lines
1.1 KiB
GLSL
52 lines
1.1 KiB
GLSL
#version 310 es
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vec4 tint_degrees(vec4 param_0) {
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return param_0 * 57.295779513082323f;
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}
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vec3 tint_degrees_1(vec3 param_0) {
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return param_0 * 57.295779513082323f;
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}
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vec2 tint_degrees_2(vec2 param_0) {
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return param_0 * 57.295779513082323f;
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}
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float tint_degrees_3(float param_0) {
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return param_0 * 57.295779513082323f;
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}
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void tint_symbol() {
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vec4 va = vec4(0.0f);
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vec4 a = tint_degrees(va);
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vec4 vb = vec4(1.0f);
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vec4 b = tint_degrees(vb);
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vec4 vc = vec4(1.0f, 2.0f, 3.0f, 4.0f);
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vec4 c = tint_degrees(vc);
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vec3 vd = vec3(0.0f);
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vec3 d = tint_degrees_1(vd);
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vec3 ve = vec3(1.0f);
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vec3 e = tint_degrees_1(ve);
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vec3 vf = vec3(1.0f, 2.0f, 3.0f);
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vec3 f = tint_degrees_1(vf);
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vec2 vg = vec2(0.0f);
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vec2 g = tint_degrees_2(vg);
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vec2 vh = vec2(1.0f);
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vec2 h = tint_degrees_2(vh);
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vec2 vi = vec2(1.0f, 2.0f);
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vec2 i = tint_degrees_2(vi);
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float vj = 1.0f;
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float j = tint_degrees_3(vj);
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float vk = 2.0f;
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float k = tint_degrees_3(vk);
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float vl = 3.0f;
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float l = tint_degrees_3(vl);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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