dawn-cmake/test/tint/builtins/repeated_use.wgsl.expected....

52 lines
1.1 KiB
GLSL

#version 310 es
vec4 tint_degrees(vec4 param_0) {
return param_0 * 57.295779513082323f;
}
vec3 tint_degrees_1(vec3 param_0) {
return param_0 * 57.295779513082323f;
}
vec2 tint_degrees_2(vec2 param_0) {
return param_0 * 57.295779513082323f;
}
float tint_degrees_3(float param_0) {
return param_0 * 57.295779513082323f;
}
void tint_symbol() {
vec4 va = vec4(0.0f);
vec4 a = tint_degrees(va);
vec4 vb = vec4(1.0f);
vec4 b = tint_degrees(vb);
vec4 vc = vec4(1.0f, 2.0f, 3.0f, 4.0f);
vec4 c = tint_degrees(vc);
vec3 vd = vec3(0.0f);
vec3 d = tint_degrees_1(vd);
vec3 ve = vec3(1.0f);
vec3 e = tint_degrees_1(ve);
vec3 vf = vec3(1.0f, 2.0f, 3.0f);
vec3 f = tint_degrees_1(vf);
vec2 vg = vec2(0.0f);
vec2 g = tint_degrees_2(vg);
vec2 vh = vec2(1.0f);
vec2 h = tint_degrees_2(vh);
vec2 vi = vec2(1.0f, 2.0f);
vec2 i = tint_degrees_2(vi);
float vj = 1.0f;
float j = tint_degrees_3(vj);
float vk = 2.0f;
float k = tint_degrees_3(vk);
float vl = 3.0f;
float l = tint_degrees_3(vl);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}