45 lines
1.2 KiB
GLSL
45 lines
1.2 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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float dist1 = 0.0f;
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float dist2 = 0.0f;
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v = vec4(1.0f, 2.0f, 3.0f, 4.0f);
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dist1 = distance(tanh(v), (sinh(v) / cosh(v)));
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dist2 = distance(tanh(v), vec4(0.761590004f, 0.964030027f, 0.995050013f, 0.999329984f));
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if (((dist1 < 0.100000001f) & (dist2 < 0.100000001f))) {
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x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:13: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
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ERROR: 0:13: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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