dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-folding-rules-mix-unifo.../0-opt.wgsl

36 lines
766 B
WebGPU Shading Language

struct buf0 {
one : f32;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v : vec3<f32>;
var d : f32;
let x_36 : f32 = x_6.one;
v = mix(vec3<f32>(5.0, 8.0, -12.199999809), vec3<f32>(1.0, 4.900000095, -2.099999905), vec3<f32>(x_36, x_36, x_36));
let x_39 : vec3<f32> = v;
d = distance(x_39, vec3<f32>(1.0, 4.900000095, -2.099999905));
let x_41 : f32 = d;
if ((x_41 < 0.100000001)) {
let x_47 : f32 = v.x;
x_GLF_color = vec4<f32>(x_47, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}