CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Zhaoming Jiang 3d3e1757c4 Reland "Recording timing info in trace events when D3D12 queue submit"
This is a reland of 8e9fbbe7ca

Add a toggle RecordDetailedTimingInTraceEvents. When this toggle is
enabled, record detailed timing information in trace events right
before calling ExecuteCommandLists on a D3D12 command queue, and the
information includes system time, CPU timestamp, GPU timestamp, and
their frequency. All Windows APIs used here are supported since Windows
2000.

Original change's description:
> Recording timing info in trace events when D3D12 queue submit
>
> Add a toggle RecordDetailedTimingInTraceEvents. When this toggle is
> enabled, record detailed timing information in trace events right
> before calling ExecuteCommandLists on a D3D12 command queue, and the
> information includes system time, CPU timestamp, GPU timestamp, and
> their frequency.
>
> Bug: dawn:1264
> Change-Id: Ie06d3f2b7eb25c641ee00476334bd276227c3678
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77381
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>

Bug: dawn:1264
Change-Id: I3f81a76726f88fc0e9d817bfe452a050583399e8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78252
Reviewed-by: Yuly Novikov <ynovikov@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2022-01-26 13:34:51 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
build_overrides Roll SwiftShader from 562df4889b81 to f354daff5a2b (164 revisions) 2021-12-21 19:14:52 +00:00
docs Add WGPUDawnEncoderInternalUsageDescriptor 2022-01-18 21:54:25 +00:00
examples Fix the group decorations on ComputeBoids. 2022-01-25 18:22:02 +00:00
generator Rename namespace dawn_native to dawn::native. 2022-01-12 09:17:35 +00:00
infra Update Mac version and remove stale experiment 2021-11-29 17:18:37 +00:00
scripts Revert "Don't enable SwiftShader on Linux platforms if X11 is not available" 2022-01-21 20:00:18 +00:00
src Reland "Recording timing info in trace events when D3D12 queue submit" 2022-01-26 13:34:51 +00:00
third_party Revert "Roll third_party/glfw/ 947731113..df8d7bc89 (184 commits)" 2022-01-25 14:22:05 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
.clang-format Use C++17 nested namespaces instead of manually nesting them. 2022-01-06 09:22:17 +00:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Roll build dependencies to enable C++17 2022-01-05 15:54:08 +00:00
.gn Roll build dependencies to enable C++17 2022-01-05 15:54:08 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Add a build target for a webgpu_dawn library 2021-12-09 20:03:48 +00:00
CMakeLists.txt CMake: enable C++17 2022-01-05 09:26:46 +00:00
DEPS Roll vulkan-deps from 238f2f5eb39f to ae6a4b829252 (2 revisions) 2022-01-26 12:36:11 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add more / finer-grained OWNERS 2021-11-02 09:30:52 +00:00
PRESUBMIT.py Force Python 3 in presubmit 2021-07-20 17:57:20 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Improve validation errors, Part 1 2021-09-23 21:26:33 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Modify External Texture Interface For BiPlanar Formats 2022-01-25 18:09:00 +00:00
dawn_wire.json Implement upstream RequestDevice, add native-only CreateDevice 2021-12-22 19:02:23 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.