dawn-cmake/test/tint/bug/tint/998.wgsl

20 lines
322 B
WebGPU Shading Language

struct Constants {
zero: u32,
};
@group(1) @binding(0) var<uniform> constants: Constants;
struct Result {
value: u32,
};
@group(1) @binding(1) var<storage, read_write> result: Result;
struct S {
data: array<u32, 3>,
};
var<private> s: S;
@compute @workgroup_size(1)
fn main() {
s.data[constants.zero] = 0u;
}