dawn-cmake/test/ptr_ref/load/local/ptr_uniform.wgsl

14 lines
177 B
WebGPU Shading Language

[[block]]
struct S {
a : i32;
};
[[group(0), binding(0)]]
var<uniform> v : S;
[[stage(compute)]]
fn main() {
let p : ptr<uniform, i32> = &v.a;
let use : i32 = *p + 1;
}