dawn-cmake/test/tint/access/var/vector.spvasm.expected.glsl
Ben Clayton 25b7e98d11 tint/writer/glsl: Inline constant expressions
This is required to handle materialized values, and for constant
expressions.

Bug: tint:1504
Change-Id: Ie0177f148e08a0e1a3f4d7e06e283f121655804b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92080
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2022-06-01 01:11:59 +00:00

22 lines
347 B
GLSL

#version 310 es
void main_1() {
vec3 v = vec3(0.0f);
float x_14 = v.y;
vec3 x_16 = v;
vec2 x_17 = vec2(x_16.x, x_16.z);
vec3 x_18 = v;
vec3 x_19 = vec3(x_18.x, x_18.z, x_18.y);
return;
}
void tint_symbol() {
main_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}