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It appears that FXC and DXC do some validation post dead-code-elimination. These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed. Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed. Fixed: tint:1859 Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
29 lines
501 B
WebGPU Shading Language
29 lines
501 B
WebGPU Shading Language
struct SB_RO {
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arg_0 : array<u32>,
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}
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@group(0) @binding(1) var<storage, read> sb_ro : SB_RO;
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fn arrayLength_cfca0a() {
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var res : u32 = arrayLength(&(sb_ro.arg_0));
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prevent_dce = res;
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}
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@group(2) @binding(0) var<storage, read_write> prevent_dce : u32;
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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arrayLength_cfca0a();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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arrayLength_cfca0a();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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arrayLength_cfca0a();
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}
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