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It appears that FXC and DXC do some validation post dead-code-elimination. These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed. Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed. Fixed: tint:1859 Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
14 lines
575 B
Plaintext
14 lines
575 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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void textureSampleBias_9dbb51(texture2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1, device float4* const tint_symbol_2) {
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float4 res = tint_symbol.sample(tint_symbol_1, float2(1.0f), 1, bias(1.0f), int2(1));
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*(tint_symbol_2) = res;
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}
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fragment void fragment_main(texture2d_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float4* tint_symbol_5 [[buffer(0)]]) {
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textureSampleBias_9dbb51(tint_symbol_3, tint_symbol_4, tint_symbol_5);
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return;
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}
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