dawn-cmake/test/tint/builtins/textureLoad/texture_param.wgsl.expected.glsl
Ben Clayton f1f56b2d3c tint/writer/glsl: Set default precision to highp
WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint.

Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2023-03-09 19:58:23 +00:00

65 lines
1.3 KiB
GLSL

#version 310 es
ivec4 textureLoad2d(highp isampler2D tint_symbol_1, ivec2 coords, int level) {
return texelFetch(tint_symbol_1, coords, level);
}
uniform highp isampler2D arg_0_1;
void doTextureLoad() {
ivec4 res = textureLoad2d(arg_0_1, ivec2(0), 0);
}
vec4 vertex_main() {
doTextureLoad();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision highp float;
ivec4 textureLoad2d(highp isampler2D tint_symbol_1, ivec2 coords, int level) {
return texelFetch(tint_symbol_1, coords, level);
}
uniform highp isampler2D arg_0_1;
void doTextureLoad() {
ivec4 res = textureLoad2d(arg_0_1, ivec2(0), 0);
}
void fragment_main() {
doTextureLoad();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec4 textureLoad2d(highp isampler2D tint_symbol_1, ivec2 coords, int level) {
return texelFetch(tint_symbol_1, coords, level);
}
uniform highp isampler2D arg_0_1;
void doTextureLoad() {
ivec4 res = textureLoad2d(arg_0_1, ivec2(0), 0);
}
void compute_main() {
doTextureLoad();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}