dawn-cmake/test/tint/shader_io/fragment_input_locations_f16.wgsl.expected.glsl
Ben Clayton f1f56b2d3c tint/writer/glsl: Set default precision to highp
WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint.

Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2023-03-09 19:58:23 +00:00

24 lines
625 B
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision highp float;
layout(location = 0) flat in int loc0_1;
layout(location = 1) flat in uint loc1_1;
layout(location = 2) in float loc2_1;
layout(location = 3) in vec4 loc3_1;
layout(location = 4) in float16_t loc4_1;
layout(location = 5) in f16vec3 loc5_1;
void tint_symbol(int loc0, uint loc1, float loc2, vec4 loc3, float16_t loc4, f16vec3 loc5) {
int i = loc0;
uint u = loc1;
float f = loc2;
vec4 v = loc3;
float16_t x = loc4;
f16vec3 y = loc5;
}
void main() {
tint_symbol(loc0_1, loc1_1, loc2_1, loc3_1, loc4_1, loc5_1);
return;
}