Ben Clayton 9dc48bcef3 tint: Rename 'type' to 'alias'
Bug: tint:1812
Change-Id: I50bd8b036b47b4ec223a81eda53bd658d19645e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117211
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-01-24 14:55:17 +00:00

41 lines
854 B
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
alias Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_5 : buf0;
fn main_1() {
var v : vec4<f32>;
let x_25 : i32 = x_5.x_GLF_uniform_int_values[0].el;
let x_28 : i32 = x_5.x_GLF_uniform_int_values[1].el;
let x_31 : i32 = x_5.x_GLF_uniform_int_values[1].el;
let x_34 : i32 = x_5.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_25), f32(x_28), f32(x_31), f32(x_34));
let x_37 : vec4<f32> = x_GLF_color;
v = x_37;
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
let x_38 : vec4<f32> = v;
x_GLF_color = x_38;
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}