Ben Clayton 9dc48bcef3 tint: Rename 'type' to 'alias'
Bug: tint:1812
Change-Id: I50bd8b036b47b4ec223a81eda53bd658d19645e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117211
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-01-24 14:55:17 +00:00

42 lines
949 B
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
alias Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
let x_22 : i32 = x_5.x_GLF_uniform_int_values[0].el;
if (((1 >> bitcast<u32>(x_22)) > 0)) {
let x_29 : i32 = x_5.x_GLF_uniform_int_values[1].el;
let x_32 : i32 = x_5.x_GLF_uniform_int_values[0].el;
let x_35 : i32 = x_5.x_GLF_uniform_int_values[0].el;
let x_38 : i32 = x_5.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_29), f32(x_32), f32(x_35), f32(x_38));
} else {
let x_42 : i32 = x_5.x_GLF_uniform_int_values[0].el;
let x_43 : f32 = f32(x_42);
x_GLF_color = vec4<f32>(x_43, x_43, x_43, x_43);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}