mirror of
				https://github.com/encounter/dawn-cmake.git
				synced 2025-10-23 02:05:55 +00:00 
			
		
		
		
	The headers have changed. Change-Id: I45046ceb05d205015c3b462136ecf10c0057162e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97147 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| // Copyright 2021 The Tint Authors.
 | |
| //
 | |
| // Licensed under the Apache License, Version 2.0 (the "License");
 | |
| // you may not use this file except in compliance with the License.
 | |
| // You may obtain a copy of the License at
 | |
| //
 | |
| //     http://www.apache.org/licenses/LICENSE-2.0
 | |
| //
 | |
| // Unless required by applicable law or agreed to in writing, software
 | |
| // distributed under the License is distributed on an "AS IS" BASIS,
 | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | |
| // See the License for the specific language governing permissions and
 | |
| // limitations under the License.
 | |
| 
 | |
| ////////////////////////////////////////////////////////////////////////////////
 | |
| // File generated by tools/src/cmd/gen
 | |
| // using the template:
 | |
| //   test/tint/builtins/gen/gen.wgsl.tmpl
 | |
| //
 | |
| // Do not modify this file directly
 | |
| ////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| @group(1) @binding(0) var arg_0: texture_storage_1d<rg32sint, write>;
 | |
| 
 | |
| // fn textureStore(texture: texture_storage_1d<rg32sint, write>, coords: i32, value: vec4<i32>)
 | |
| fn textureStore_d73b5c() {
 | |
|   textureStore(arg_0, 1, vec4<i32>());
 | |
| }
 | |
| 
 | |
| @vertex
 | |
| fn vertex_main() -> @builtin(position) vec4<f32> {
 | |
|   textureStore_d73b5c();
 | |
|   return vec4<f32>();
 | |
| }
 | |
| 
 | |
| @fragment
 | |
| fn fragment_main() {
 | |
|   textureStore_d73b5c();
 | |
| }
 | |
| 
 | |
| @compute @workgroup_size(1)
 | |
| fn compute_main() {
 | |
|   textureStore_d73b5c();
 | |
| }
 |