30 lines
510 B
HLSL
30 lines
510 B
HLSL
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
void frexp_d06c2c() {
|
|
int2 arg_1 = int2(0, 0);
|
|
float2 tint_tmp;
|
|
float2 tint_tmp_1 = frexp(float2(0.0f, 0.0f), tint_tmp);
|
|
arg_1 = int2(tint_tmp);
|
|
float2 res = tint_tmp_1;
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
frexp_d06c2c();
|
|
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void fragment_main() {
|
|
frexp_d06c2c();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
frexp_d06c2c();
|
|
return;
|
|
}
|
|
|