dawn-cmake/test/intrinsics/gen/textureLoad/a6a85a.wgsl.expected.hlsl

28 lines
470 B
HLSL

struct tint_symbol {
float4 value : SV_Position;
};
Texture3D<float4> arg_0 : register(t0, space1);
void textureLoad_a6a85a() {
float4 res = arg_0.Load(int4(0, 0, 0, 0));
}
tint_symbol vertex_main() {
textureLoad_a6a85a();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_a6a85a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_a6a85a();
return;
}