dawn-cmake/test/intrinsics/gen/textureLoad/e3d2cc.wgsl.expected.hlsl

28 lines
468 B
HLSL

struct tint_symbol {
float4 value : SV_Position;
};
Texture2DMS<int4> arg_0 : register(t0, space1);
void textureLoad_e3d2cc() {
int4 res = arg_0.Load(int3(0, 0, 0), 1);
}
tint_symbol vertex_main() {
textureLoad_e3d2cc();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_e3d2cc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_e3d2cc();
return;
}