28 lines
565 B
HLSL
28 lines
565 B
HLSL
struct tint_symbol {
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float4 value : SV_Position;
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};
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void unpack4x8unorm_750c74() {
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uint tint_tmp_1 = 1u;
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uint4 tint_tmp = uint4(tint_tmp_1 & 0xff, (tint_tmp_1 >> 8) & 0xff, (tint_tmp_1 >> 16) & 0xff, tint_tmp_1 >> 24);
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float4 res = float4(tint_tmp) / 255.0;
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}
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tint_symbol vertex_main() {
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unpack4x8unorm_750c74();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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unpack4x8unorm_750c74();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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unpack4x8unorm_750c74();
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return;
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}
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