31 lines
1.0 KiB
Plaintext
31 lines
1.0 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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struct UniformBuffer_tint_packed_vec3 {
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/* 0x0000 */ packed_int3 d;
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/* 0x000c */ tint_array<int8_t, 4> tint_pad;
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};
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struct UniformBuffer {
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int3 d;
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};
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kernel void tint_symbol(const constant UniformBuffer_tint_packed_vec3* tint_symbol_1 [[buffer(0)]]) {
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int3 const temp = as_type<int3>((as_type<uint3>(int3((*(tint_symbol_1)).d)) << uint3(0u)));
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return;
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}
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