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ByteAddressBuffer input : register(t0);
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struct tint_symbol_1 {
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uint3 id : SV_DispatchThreadID;
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};
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void main_inner(uint3 id) {
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const int3 pos = (asint(input.Load3(0u)) - (0).xxx);
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}
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[numthreads(1, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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main_inner(tint_symbol.id);
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return;
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}
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