29 lines
417 B
WebGPU Shading Language
29 lines
417 B
WebGPU Shading Language
struct Outputs {
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data : array<u32>,
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};
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var<private> count: u32 = 0;
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@group(0) @binding(1) var<storage, read_write> outputs : Outputs;
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fn push_output(value : u32) {
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outputs.data[count] = value;
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count += 1;
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}
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@compute @workgroup_size(1)
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fn main() {
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_ = &outputs;
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var a: u32 = 0;
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var b: u32 = 10;
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var c: u32 = 4294967294;
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a++;
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b++;
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c++;
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push_output(a);
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push_output(b);
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push_output(c);
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}
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