39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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struct Constants {
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int level;
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};
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struct Result {
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/* 0x0000 */ tint_array<float, 1> values;
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};
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void tint_symbol_inner(uint3 GlobalInvocationID, texture2d_array<float, access::sample> tint_symbol_1, device Result* const tint_symbol_2) {
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uint flatIndex = (((4u * GlobalInvocationID[2]) + (2u * GlobalInvocationID[1])) + GlobalInvocationID[0]);
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flatIndex = (flatIndex * 1u);
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float4 texel = tint_symbol_1.read(uint2(int2(GlobalInvocationID.xy)), 0, 0);
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for(uint i = 0u; (i < 1u); i = (i + 1u)) {
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(*(tint_symbol_2)).values[(flatIndex + i)] = texel[0];
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}
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}
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kernel void tint_symbol(texture2d_array<float, access::sample> tint_symbol_3 [[texture(0)]], device Result* tint_symbol_4 [[buffer(0)]], uint3 GlobalInvocationID [[thread_position_in_grid]]) {
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tint_symbol_inner(GlobalInvocationID, tint_symbol_3, tint_symbol_4);
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return;
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}
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